Menu
Search
|

Menu

Close
X

Immersion Corp IMMR.OQ (NASDAQ Stock Exchange Global Select Market)

9.56 USD
-0.14 (-1.44%)
As of Nov 16
chart
Previous Close 9.70
Open 9.53
Volume 110,860
3m Avg Volume 113,546
Today’s High 9.57
Today’s Low 9.20
52 Week High 17.70
52 Week Low 5.86
Shares Outstanding (mil) 37.53
Market Capitalization (mil) 341.52
Forward P/E 4.78
Dividend (Yield %) -- ( -- )

LATEST NEWS

ADVERTISEMENT

RECOMMENDATION

Sell Hold Buy
2.33 Mean rating from 3 analysts

KEY STATS

Revenue (mm, USD)
FY18
100
FY17
35
FY16
57
FY15
63
EPS (USD)
FY18
1.881
FY17
-1.112
FY16
-1.392
FY15
0.098
*Note: Units in Millions of U.S. Dollars
**Note: Units in U.S. Dollars

KEY RATIOS

Price to Earnings (TTM)
vs sector
4.78
9.90
Price to Sales (TTM)
vs sector
3.19
204.51
Price to Book (MRQ)
vs sector
2.79
1.82
Price to Cash Flow (TTM)
vs sector
5.79
12.47
Total Debt to Equity (MRQ)
vs sector
0.00
14.53
LT Debt to Equity (MRQ)
vs sector
0.00
6.99
Return on Investment (TTM)
vs sector
65.61
18.37
Return on Equity (TTM)
vs sector
96.62
19.77

EXECUTIVE LEADERSHIP

Sharon Holt
Chairman of the Board, Since 2018
Salary: --
Bonus: --
Timothy Lacey
Interim Chief Executive Officer, Director, Since 2018
Salary: $131,250.00
Bonus: --
Nancy Erba
Chief Financial Officer, Since 2016
Salary: $309,289.00
Bonus: --
Anne Peters
General Counsel and Senior Vice President - IP Licensing and Legal Affairs, Since 2016
Salary: $346,403.00
Bonus: --
Hossam Bahlool
Vice President of Marketing, Since 2017
Salary: --
Bonus: --

COMPANY PROFILE

Sector: Technology
Industry: Computer Hardware
Address:

50 Rio Robles
SAN JOSE   CA   95134-1806

Phone: +1408.4671900

Immersion Corporation is a licensing company focused on the creation, design, development and licensing of haptic technologies that allow people to use their sense of touch when operating digital devices. The Company develops, licenses and supports a range of software and intellectual property (IP). It is focused on the markets, including mobile devices, wearables, consumer, mobile entertainment and other content; console gaming; automotive; medical, and commercial. It provides advanced tactile software, related tools and technical assistance to certain customers, and offers licenses to its patented IP to other customers. Its licenses enable customers to deploy haptically-enabled devices, content and other offerings, which they sell under own brand names. It holds patents, covering digital technologies and including ways in which touch-related technology can be incorporated into and between hardware products and components, systems software, application software, and digital content.

SPONSORED STORIES