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Inspired Entertainment Inc INSE.OQ (NASDAQ Stock Exchange Capital Market)

6.10 USD
-- (--)
As of Jun 20
chart
Previous Close 6.10
Open --
Volume --
3m Avg Volume 15,332
Today’s High --
Today’s Low --
52 Week High 14.00
52 Week Low 4.45
Shares Outstanding (mil) 21.48
Market Capitalization (mil) 129.98
Forward P/E --
Dividend (Yield %) -- ( -- )

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RECOMMENDATION

Sell Hold Buy
2.00 Mean rating from 1 analysts

KEY STATS

Revenue (mm, USD)
FY18
69
FY17
123
FY16
0
FY15
0
EPS (USD)
FY18
-0.227
FY17
-3.104
FY16
-0.620
FY15
-1.275
*Note: Units in Millions of U.S. Dollars
**Note: Units in U.S. Dollars

KEY RATIOS

Price to Earnings (TTM)
vs sector
--
11.47
Price to Sales (TTM)
vs sector
0.95
2.82
Price to Book (MRQ)
vs sector
--
2.19
Price to Cash Flow (TTM)
vs sector
7.62
14.22
Total Debt to Equity (MRQ)
vs sector
--
15.24
LT Debt to Equity (MRQ)
vs sector
--
8.85
Return on Investment (TTM)
vs sector
-15.71
18.27
Return on Equity (TTM)
vs sector
-2,432.11
19.54

EXECUTIVE LEADERSHIP

A Lorne Weil
Executive Chairman of the Board, Since 2018
Salary: --
Bonus: --
Brooks Pierce
President, Chief Operating Officer, Since 2018
Salary: --
Bonus: --
Stewart Baker
Chief Financial Officer, Executive Vice President, Since 2018
Salary: --
Bonus: --
Daniel Silvers
Executive Vice President and Chief Strategy Officer, Since 2018
Salary: --
Bonus: --
Steven Rogers
Senior Vice President - Digital Games, Since 2016
Salary: --
Bonus: --

COMPANY PROFILE

Sector: Technology
Industry: Internet Services
Address:

250 W 57th St Fl 22
NEW YORK   NY   10107-0001

Phone: +1646.5653861

Inspired Entertainment, Inc., formerly Hydra Industries Acquisition Corp., is a global games technology company. The Company is engaged in developing and operating digital games and networks. The Company is engaged in supplying Virtual Sports, Mobile Gaming and Server-Based Gaming (SBG) systems with associated terminals and digital content to regulated betting, gaming and lottery operators around the world. The Company operates through two segments: Server Based Gaming and Virtual Sports. The Company operates approximately 25,000 digital gaming terminals and supplies its Virtual Sports products in over 35,000 venues and on approximately 100 Websites in over 30 countries. The Company provides digital gaming solutions on its network that accommodates a range of devices, including land-based gaming machine products, mobile devices, such as smartphones and tablets, as well as personal computer (PC) and social applications.

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